CVS Notes accumulated July 18 - November 13 - 2009.
Since these notes are buried in the .cvsignore of the CVS repository, I'm copying and pasting them here for others and myself to help remind what has been done...
Revision 1.3 - (view) (download) (annotate) - [select for diffs]
Fri Nov 13 06:51:22 2009 UTC (2 days, 20 hours ago) by kmleon
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +2 -0 lines
Diff to previous 1.2
A large number of little tweaks and fixes to UI throughout (Still very mmuch just rough draft though). What is most notable is that Step 1 (of 3) of SuiteGM RPG System Plugin creation now works (appears to be bug free pending others testing of course). Start SuiteGM. From Main Menu select "Manage Plugins". Select Create Plugin. Select "Step 1: Create Template". Then just fill in the form, then click "Create Plugin file". This needs lots of cosmetic cleanup, it is not setup with an exit button to exit cleanly, and many other issues, but the tool works to create the template XML file with more than 55 variables correctly assigned. Next step is to work on Step 2, which is assigning specific fields to the template categories. For example, right now there is a "boolUseSkills" (XML: use_skills) variable. Now fields need to be assigned to that XML element such as stalk, jump, dodge, diplomacy, etc. And the relevant subcategory information related to each of those. The third step will be to create a tool that allows entering all the rules for each of those fields in that template. Much to do, but this is a VERY significant breakthrough. Note the many different xml files created during testing to look at as examples. The most recent/complete would be the dnd3.5-1.2.xml file to see the layout and verify if the xml is remaining compliant. Testing and feedback VERY MUCH needed and appreciated.
Revision 1.2 - (view) (download) (annotate) - [select for diffs]
Thu Aug 6 07:39:28 2009 UTC (3 months, 1 week ago) by kmleon
Branch: MAIN
Changes since 1.1: +1 -0 lines
Diff to previous 1.1
I've temporarily broken the "totals" in static merp2 generation, as I work to improve it totalling all the time, rather than just when race is selected. I did a lot of fiddling around with layout of the files, and trying to get a working .jar distribution working automatically with ant/netwbeans interaction. Works now, however the text files get left out. When I try to put the text files in a subdir, the current abrast file reader doesn't handle subdirectories correctly, so for now, just bundle the text files separately. Need to work on that, but actually this is not far off from correct design to protect from liability. The end user will need to place/create the text files for each system. But would be better if there was a subdirectory, rather than just where the current JAR file of the app is (current function). HOpefully I didn't break anything else other than the totalling at this point.
Revision 1.1.1.1 - (view) (download) (annotate) - [select for diffs] (vendor branch)
Sat Jul 18 20:05:51 2009 UTC (3 months, 4 weeks ago) by kmleon
Branch: default_vendor
CVS Tags: default_release
Changes since 1.1: +0 -0 lines
Diff to previous 1.1 , to next main 1.3
Significant update to Character Generation, by adding MERP2 static generator, but also some abstraction improvements. Have most of base abilities generation completed, need to complete totals, then racial mods. Currently only racial mod for hobbit ancestor.
Revision 1.1 - (view) (download) (annotate) - [select for diffs]
Sat Jul 18 20:05:51 2009 UTC (3 months, 4 weeks ago) by kmleon
Branch: MAIN
Branch point for: default_vendor
Initial revision

